Under Construction️️

Circumstantial PC Aspects in Fate

04 December, 2015

One of my favorite things about the Fate RPG is that all of the mechanics of the game are really just ways to redirect focus on the narrative of the game. The most potent tool for this is the Aspect. These bits of description tell us what is important and define when it can be […]

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Dear Old Geeks, It’s Time to Welcome the New Geeks

30 November, 2015

We are in a golden era of geek culture. Our movies are killing it in the box office—Avengers, Star Trek, Star Wars, etc, and they are some of the most popular shows on TV, like SHIELD, Agent Carter, Gotham, Supergirl, Flash, Green Arrow, etc. Geeky things are now the mainstream. It wasn’t always that way. […]

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The Disposable PC, for Fate

25 November, 2015

Sometimes random people show up for a night of gaming and no one (GM or player) has had time to prep a character for that person to play. Sure, they could play one of the NPCs, but only if there is a fleshed out NPC with a character sheet. So you could have the hassle […]

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How I Evaluate my Fate PCs

24 November, 2015

Building characters in Fate is pretty easy, but sometimes I wonder if I’ve made a good one. I’d like to acknowledge that “good” is subjective. If you’re having fun playing your character and everyone in the group likes having them there, you have a good one. You’re a winner! Despite this, I have a habit […]

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Goodbyes and Hellos

20 November, 2015

I’ve joined up with Four Kitchens and resigned my position with Williams Randall Marketing. I’ll be working remotely. I promise to wear pants. This will impact everything in my life. What I will be doing I’ll be doing the front-end development for big Web sites, mostly in Drupal, my favorite CMS. Maybe I’ll build other […]

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Further Thoughts on Cinematic Universe Style Campaigns

17 November, 2015

In a previous blog post I commented about running an RPG campaign Cinematic Universe (CU) style, like the Marvel superhero movies. If you haven’t read my article take a moment and go give it a read. The basic premise for a CU style game is that you start with the collection of heroes for a […]

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A Few (Random) Tips for Running Long Fate Games

23 September, 2015

I’ve found the following tricks useful for Fate campaigns (running more than a few sessions). Framing — Narrative is a powerful thing. If the PCs start out as privates in the army and get promoted as the campaign marches on to sergeants, then the scale of influence they have has dramatically expanded. Another use for […]

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Compilation of Fate RPG Posts

03 September, 2015

I’ve been writing about Fate off and on for a while now and I thought that I would gather up links to all of those posts and put them in one place. This is that place. 🙂 Tiered Opponents in Fate, about turning a single opponent into a larger, more interesting boss fight using the […]

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Animated Flourish for Indiana’s Fall Promotion

03 September, 2015

I’m thrilled to be part of the team that keeps Visit Indiana.com interesting and fresh. For this year’s Fall promotion I put together a little parallax animation to give the fall section a bit more attention. You can see the animation below or see it live with text at Visit Indiana.com (you’ll have to scroll […]

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