A Few (Random) Tips for Running Long Fate Games

I’ve found the following tricks useful for Fate campaigns (running more than a few sessions). Framing รขโ‚ฌโ€ Narrative is a powerful thing. If the PCs start out as privates in the army and get promoted as the campaign marches on to sergeants, then the scale of influence they have has dramatically expanded. Another use for… Continue reading A Few (Random) Tips for Running Long Fate Games

Tiered Opponents in Fate

I’d like to share with you a technique for creating an epic take out the bad person scene in the Fate RPG with what I call Tiered Opponents. (Actually, that’s a lie. I call them Blooming Onions but tiered opponents sounds so much more official.) The key with tiered opponents is that you can’t defeat… Continue reading Tiered Opponents in Fate

How to Handle Missing Players in a Fate Campaign

Even the most regular of tabletop gaming groups has absences from time-to-time and there are many ways to handle it. Personally as a GM, I generally just wave my hand and say, “Oh well, they missed out on this awesome adventure” and the players continue on as if that character hadn’t just mysteriously disappeared. And… Continue reading How to Handle Missing Players in a Fate Campaign