Under Construction️️

Goodbyes and Hellos

20 November, 2015

I’ve joined up with Four Kitchens and resigned my position with Williams Randall Marketing. I’ll be working remotely. I promise to wear pants. This will impact everything in my life. What I will be doing I’ll be doing the front-end development for big Web sites, mostly in Drupal, my favorite CMS. Maybe I’ll build other […]

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Further Thoughts on Cinematic Universe Style Campaigns

17 November, 2015

In a previous blog post I commented about running an RPG campaign Cinematic Universe (CU) style, like the Marvel superhero movies. If you haven’t read my article take a moment and go give it a read. The basic premise for a CU style game is that you start with the collection of heroes for a […]

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A Few (Random) Tips for Running Long Fate Games

23 September, 2015

I’ve found the following tricks useful for Fate campaigns (running more than a few sessions). Framing — Narrative is a powerful thing. If the PCs start out as privates in the army and get promoted as the campaign marches on to sergeants, then the scale of influence they have has dramatically expanded. Another use for […]

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Compilation of Fate RPG Posts

03 September, 2015

I’ve been writing about Fate off and on for a while now and I thought that I would gather up links to all of those posts and put them in one place. This is that place. 🙂 Tiered Opponents in Fate, about turning a single opponent into a larger, more interesting boss fight using the […]

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Animated Flourish for Indiana’s Fall Promotion

03 September, 2015

I’m thrilled to be part of the team that keeps Visit Indiana.com interesting and fresh. For this year’s Fall promotion I put together a little parallax animation to give the fall section a bit more attention. You can see the animation below or see it live with text at Visit Indiana.com (you’ll have to scroll […]

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Tiered Opponents in Fate

25 August, 2015

I’d like to share with you a technique for creating an epic take out the bad person scene in the Fate RPG with what I call Tiered Opponents. (Actually, that’s a lie. I call them Blooming Onions but tiered opponents sounds so much more official.) The key with tiered opponents is that you can’t defeat […]

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Running an RPG Campaign Cinematic Universe Style

22 July, 2015

One of the gaming groups that I play in was lucky enough to get into Evil Hat’s Shadow of the Century playtest. We were using the Alpha version of the rules and had a great time. Since we were only going to play it for 3-4 sessions, we opted to run it in movie format. […]

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A Design Process Told in Images

16 January, 2015

I’m working on a new landing page for Indiana State Tourism and this is the work in progress. I’m not going to bore you with details, so I’m just going to share images with you. I will say that this is based on the work that I did for the Trip Ideas section of their […]

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Learning iOS Development with Eleven Fifty

03 January, 2015

This article was written over the course of the week-long training. While speaking at a conference this fall I won a scholarship for training with Eleven Fifty! They are an in-person development training company based in Indianapolis, not more than ten minutes from my house. Their training is seven 12-hour days of work, work, work. […]

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