Categories
Uncategorized

Animated Flourish for Indiana’s Fall Promotion

I’m thrilled to be part of the team that keeps Visit Indiana.com interesting and fresh. For this year’s Fall promotion I put together a little parallax animation to give the fall section a bit more attention. You can see the animation below or see it live with text at Visit Indiana.com (you’ll have to scroll […]

Categories
Uncategorized

Device Mode & Mobile Emulation

Categories
Fate Uncategorized

Tiered Opponents in Fate

I’d like to share with you a technique for creating an epic take out the bad person scene in the Fate RPG with what I call Tiered Opponents. (Actually, that’s a lie. I call them Blooming Onions but tiered opponents sounds so much more official.) The key with tiered opponents is that you can’t defeat […]

Categories
Uncategorized

Running an RPG Campaign Cinematic Universe Style

One of the gaming groups that I play in was lucky enough to get into Evil Hat’s Shadow of the Century playtest. We were using the Alpha version of the rules and had a great time. Since we were only going to play it for 3-4 sessions, we opted to run it in movie format. […]

Categories
Uncategorized

A Design Process Told in Images

I’m working on a new landing page for Indiana State Tourism and this is the work in progress. I’m not going to bore you with details, so I’m just going to share images with you. I will say that this is based on the work that I did for the Trip Ideas section of their […]

Categories
Uncategorized

Learning iOS Development with Eleven Fifty

This article was written over the course of the week-long training. While speaking at a conference this fall I won a scholarship for training with Eleven Fifty! They are an in-person development training company based in Indianapolis, not more than ten minutes from my house. Their training is seven 12-hour days of work, work, work. […]

Categories
Fate Uncategorized

How to Handle Missing Players in a Fate Campaign

Even the most regular of tabletop gaming groups has absences from time-to-time and there are many ways to handle it. Personally as a GM, I generally just wave my hand and say, “Oh well, they missed out on this awesome adventure” and the players continue on as if that character hadn’t just mysteriously disappeared. And […]

Categories
Uncategorized

Book Review—Superhuman By Habit

This book report is about Superhuman By Habit: A Guide to Becoming the Best Possible Version of Yourself, One Tiny Habit at a Time by Tynan. The book was read on my Kindle over the course of a couple of weeks. This was usually when I was helping my daughter wind down for the night, […]

Categories
Uncategorized

A Love Letter to Love Letter

Love Letter is one of those games that I heard a lot of wonderful things about but have avoided because I already have a solid collection of light and quick games in my board game collection. Now that the holidays are heading to a close, I decided to open up the copy that I had […]

Categories
Uncategorized

Android First Impressions

So I’ve made the switch from iOS to Android and I have to say that overall I’m not becoming a fan. In no particular order, these are my thoughts. Haptic feedback, that small vibration when you tap a button, is a thing that I’m starting to like. I like it when I’m typing, especially as […]