How to Handle Missing Players in a Fate Campaign

Even the most regular of tabletop gaming groups has absences from time-to-time and there are many ways to handle it. Personally as a GM, I generally just wave my hand and say, “Oh well, they missed out on this awesome adventure” and the players continue on as if that character hadn’t just mysteriously disappeared. And …

How I Setup a Junkyard Boss Fight in Fate

For my Fate RPG campaign Brewed Awakening the most recent story arc ended with a big fight scene in a junkyard. This is a writeup of how I ran it. The Cast Involved The heroes: James, Alcholic Alchemist Wizard Apprentice Reba, Accidental Voodoo Student Becca, Psychic Honor Roll Student Markos, Greek Geek Artificer The bad …

Arcane Mechanics, the McGuyvers of the Modern Magical World

I’m writing and running a Fate RPG set on a college campus that I call Brewed Awakening. One of my players expressed interest in playing an artificer (inspired by 3.5e Eberron), which we are currently calling Arcane Mechanics. This is my first run at the rules for it. Not familiar with the Fate RPG? Read …