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GM RPG

Run better game sessions with this one weird trick—ask for feedback

If you want to run better RPG sessions, you need to gather feedback about the good and the bad. The positive feedback helps you realize your strengths and what makes the players happy. The negative feedback helps you grow as a GM (and sometimes as a person).

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GM RPG

Running One-Shots has Changed How I Run RPGs

I’m a campaign-style GM. I enjoying building a rich and evocative world with layers of a story over the course of years. I treasure callbacks and references to events and NPCs previously encountered. The lives and passions of NPCs are known to the players of my games. I usually spend a fair amount of time […]

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GM RPG

Your tabletop RPG group needs a Gaming Charter. Here is how to do it.

When you’ve played tabletop RPGs for long enough, you see your fair share of problems at the gaming table. Arguing over rules. Feelings getting hurt. Failed expectations. No one brought pizza for the GM. These problems arise when people’s expectations don’t get met. There are many different kinds of gamers. Some people like to focus […]

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GM RPG

How We Add A New Player to Our Tabletop RPG Group

Having a process for adding a new person to our group helps make sure we’re adding people who will make our gaming sessions better!

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GM

Tracking RPG Campaigns on Paper—My System

It has been more than I decade since I used paper notes—everything is on the wiki now—but my system is pretty sound. I hope that you find this useful. Requirements: Manilla folders, stapler, paper clips, writing utensils, post-it notes, loose unruled paper. Generally: If there are multiple note papers on a topic, they are paper-clipped […]