Further Thoughts on Cinematic Universe Style Campaigns

In a previous blog post I commented about running an RPG campaign Cinematic Universe (CU) style, like the Marvel superhero movies. If you haven’t read my article take a moment and go give it a read. The basic premise for a CU style game is that you start with the collection of heroes for a …

A Few (Random) Tips for Running Long Fate Games

I’ve found the following tricks useful for Fate campaigns (running more than a few sessions). Framing รขโ‚ฌโ€ Narrative is a powerful thing. If the PCs start out as privates in the army and get promoted as the campaign marches on to sergeants, then the scale of influence they have has dramatically expanded. Another use for …

Animated Flourish for Indiana’s Fall Promotion

I’m thrilled to be part of the team that keeps Visit Indiana.com interesting and fresh. For this year’s Fall promotion I put together a little parallax animation to give the fall section a bit more attention. You can see the animation below or see it live with text at Visit Indiana.com (you’ll have to scroll …

Learning iOS Development with Eleven Fifty

This article was written over the course of the week-long training. While speaking at a conference this fall I won a scholarship for training with Eleven Fifty! They are an in-person development training company based in Indianapolis, not more than ten minutes from my house. Their training is seven 12-hour days of work, work, work. …

How to Handle Missing Players in a Fate Campaign

Even the most regular of tabletop gaming groups has absences from time-to-time and there are many ways to handle it. Personally as a GM, I generally just wave my hand and say, “Oh well, they missed out on this awesome adventure” and the players continue on as if that character hadn’t just mysteriously disappeared. And …